News Alerts

  • Once again there is a great deal of smoke causing poor air quality in our beautiful valley. So if you cannot go outside please don't do so to return your library books. Give us a call at 250-770-7781 and we'll renew them for you. 
  • Want to help us help others? Donate to our new coding club pilot project!

STEAM Programs at your library

Get STEAM Powered

Update 1: Thank you to everyone who has donated so far - we are over halfway to our goal! Every little bit counts, so if you are able to help us help youth in Penticton, please consider donating or spreading the word about our fundraiser.

Update 2: Registration will open for the Afterschool Coding Club at 10:00 am on September 11, 2017. It will close on September 15, 2017. As we are still fundraising, we do not have a final count on how many spots will be open in the club. It will have at least 5, and not be more than 10. A waitlist will be available in the event that someone is unable to attend the club sessions.

What is S.T.E.A.M.?

S.T.E.A.M. is the acronym Science, Technology, Engineering, Art and Math. S.T.E.A.M. programs in libraries allow youth to explore these concepts in a fun and creative environment.


Why is the library offering S.T.E.A.M. programs?

Libraries are providers of access. We want to give local youth opportunities to develop 21st-century skills and multiple literacies. We will be starting two new programs in the fall that will focus on S.T.E.A.M. concepts: The Afterschool Coding Club and S.T.E.A.M. Powered (a collaboration with the Penticton Museum and Archives). Registration for these programs is first-come, first-serve, and will open on September 11th. 


What are you fundraising for?

We are fundraising $5000 to purchase technology for our Afterschool Coding Club program. This will be a pilot program with a small test group of 10 participants ages 8-12 (tweens). Our goal is to introduce tweens to the basics of coding using several different programming languages and technologies ranging from laptops to small robots to coding board games. We will use this pilot to shape the direction of future S.T.E.A.M. programming at the library.


Examples of the items we plan to purchase are:

Makey Makey:  

Sphero SPRK+:  


How can I donate?

To support this pilot program, we have launched a GoFundMe campaign. Click the link below or on the image on our main website to be taken to the campaign page.


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